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UE4 blueprint Grid / Ring arranger

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UE4 blueprint Grid / Ring arranger

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This blueprint system moves actors in space creating either a grid or a ring (circle) offering some cool options.

It also features smooth movement similar to tweening and allows to set the movement time in seconds.

Check out the video

https://youtu.be/JvAW8Ep9lMQ

This blueprint is intended to be easy of use and save you some work, its pretty basic and easy to integrate.

Hope you like it and have fun with it :)


You can use any actor and place them into an array so the arranger takes care

on moving them.

For the grid you have the options :

-Maximum number of rows

-Spacing between actors vertically and horizontally

-The Z rotation of the grid

-Tweening time (time to complete movement of actors to form the grid)

-On arrange complete event

For the ring you have the options :

-Radius (size of the circle)

-The Z rotation of the ring

-Tweening time (time to complete movement of actors to form the ring)

-On arrange complete event


All actors are aligned  as grid or ring and are relative to one single parent "the arranger" blueprint so you can change the position of that parent to move the whole grid/ring.

For example you can set the aranger to be in front of the camera so your grid will always be in front of your player. 

Another example would be to place the ring arranger blueprint in the same position as your player so you can see items from inside a sphere.



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You get the ue4 project example with the arranger blueprint

Unreal Engine 4.13
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