UE4 FaceMocap Plugin
FaceMocap Plugin connects Unreal Engine with Facewaretech Live Server.
Video Demo : https://www.youtube.com/watch?v=Lc8B4cjnsyU&
**Important, this plugin was an early alternative for faceware workflow, before buying this plugin make sure you check their products
This plugin creates a new component in your project allowing to
connect blueprints to Facewaretech Live Server using a Tcp connection.
It also allows you to modify incoming values in real time, this is useful to fine tune your motion data with your character. Once you have the adjustments you want you can use UE4 Sequence Recorder to save the facial expressions as an animation asset in your project.
Mocap values modifiers available:
-Multiplier (to exaggerate movement)
-Offset (to make movement start at certain value)
-Limits Max/Min (to avoid unnatural moves)
With this plugin you get the example project which uses the Kid from UnrealEngine samples,
to show you how to manipulate MorphTargets using live values.
Important note, this plugin only makes the connection to receive mocap values,
to use your own character you must create your model using morph targets and create your own animBlueprint that consumes the mocap values, the example is a very good template to start with.
Manual
https://motion.mx/ue4/FaceMocapResources/FaceMocapPluginManual.pdf
Example project (kid model from unreal engine examples)
http://motion.mx/ue4/FaceMocapResources/FaceMocapExample.zip
Features:
Receive live mocap values from Facewaretech Live Server
Modify mocap values live (multiplier, offset, limits) per mocap value
Connection uses TCP and allows you to choose IP address/port
Supported Platforms: Windows
Notes:
This plugin is not related to Facewaretech, brand or has any commercial relation with it.
Facewaretech Live Server is required to use this plugin.
Compatible version Unreal Engine 4.24
Plugin with source included